Adagia is a video game development studio at the intersection of game design and architecture.
In The Same Bot
The chatbot game, modeled after a popular instant messaging service, simulates exhibition creation within a Biennial Pavilion. Commissioned by Open, the Russian Federation Pavilion at the 17th Venice Architecture Biennale in 2020 – 2021.
A sports video game about alpine skiing competitions. Commissioned by a private client in 2019.
A prototype of an educational application for employees and customers of the company, which demonstrates how to use the company's products. Commissioned by Saint-Gobain in 2020.
A prototype for an educational farm game with a focus on sustainable winemaking. Commissioned by Orpheo Group in 2021.
Based on the client's assignment, we develop the story for the game, the gameplay, define the concept of game mechanics, and create the player experience.
We create unique 2D images and 3D models of game characters, objects, and levels, we develop animation, and design a user interface.
Adagia provides a full range of game development services – coding game mechanics in Unity, implementing game art, creating cloud databases for players' game progress.
Each of our projects begins with the development of a demo version of the game with basic functionality and gameplay.
We advise our clients on the game development process, helping them create a game development specification with a detailed estimate of the duration, complexity, and cost of each stage.
We create educational programs for universities, independent educational platforms, and enterprises.
Founder & CEO
Architect, game designer, founder of the Adagia video game development studio, co-curator of the Open Project of the Pavilion of the Russian Federation at the XVII Venice Architecture Biennale. Before joining the video game industry, Dasha worked in architecture, urban studies, and strategic consulting. Since 2018, Dasha has been researching video games in architecture, urban planning, and contemporary art, as well as engaging in various educational activities related to video games.