Architectural approach to game development
Adagia is a video game development studio at the intersection of game design and architecture.
In The Same Bot
The chatbot game, modeled after a popular instant
messaging service, simulates exhibition creation within
a Biennial Pavilion. Commissioned by Open, the Russian
Federation Pavilion at the 17th Venice Architecture Biennale
in 2020 – 2021.
Learn more
Downhill
A sports video game about alpine skiing competitions.
Commissioned by a private client in 2019.
Weber-Vetonit
A prototype of an educational application for employees and customers of the company, which demonstrates how to use the company's products. Commissioned by Saint-Gobain in 2020.
MyViny
A prototype for an educational farm game with a focus on sustainable winemaking. Commissioned by Orpheo Group in 2021.
Left
Right
our clients:
Services
1
Game design
Based on the client's assignment, we develop the story for the game, the gameplay, define the concept of game mechanics, and create the player experience.
2
Game art
We create unique 2D images and 3D models of game characters, objects, and levels, we develop animation, and design a user interface.
3
Game development
Adagia provides a full range of game development services – coding game mechanics in Unity, implementing game art, creating cloud databases for players' game progress.
4
Prototyping
Each of our projects begins with the development of a demo version of the game with basic functionality and gameplay.
5
Consulting
We advise our clients on the game development process, helping them create a game development specification with a detailed estimate of the duration, complexity, and cost of each stage.
6
Education
We create educational programs for universities, independent educational platforms, and enterprises.
Our team
Game developers with backgrounds in Architecture, Urbanism, and Art History
Dasha Nasonova
Founder & CEO
Moscow-based architect, game designer, founder of the Adagia video game development studio, co-curator of the Open Project of the Pavilion of the Russian Federation at the XVII Venice Architecture Biennale. Before joining the video game industry, Dasha worked in architecture, urban studies, and strategic consulting. Since 2018, Dasha has been researching video games in architecture, urban planning, and contemporary art, as well as engaging in various educational activities related to video games.

Learn more at dashanasonova.com
Petr Chumakov
Lead Unity Developer
Petr is a unity developer and system architect. While working at JINR as an engineer, he created games as a hobby. However, Petr liked the game design so much that at some point he decided to give up everything, plunge headlong into game development, and does not regret it at all. Working on games, Petr strives to create a unique holistic experience, because games are primarily intended for people.
Elena Solovieva
Project Coordinator
Elena is a project coordinator and Dasha's assistant. Before joining the video game industry, Elena worked as a managing editor and journalist in architecture and urban studies. Elena has a master's degree in art history and interested in architecture, contemporary media art, and culture.
Danil Beglov
Narrative Designer
Dan is a screenwriter and narrative designer from Moscow. He is graduating from SCAD in Dramatic Writing and is fascinated with weird games, science fiction, and storytelling. He aims to tell stories about worlds that don't exist but feel like they do.
Get in touch
Learn about our games and get a free consultation
Feel free to contact us.
Moscow, RU
E-mail: hello@adagiagame.com
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